Good day,
I'm Aurimas, a hobbyist/indie game developer working under the name of SnoutUp (find me on Twitter!). This week I got my first iOS release approved and I'm very excited about it. Sadly, my post count doesn't allow me to post about it yet, but I'm working on it.
I work and do all programming and visual art alone. Except music & SFX, those are tough cookie to bite. My passion, as I like to think, is to create little, but action-packed 2D games, which plays and feels as nice as possible. Game flow is very important for me and I'm learning to make gameplay as fluid as possible via game arcade-y mechanics and very responsive controls. I really love when I manage to add something in the game, which can be achieved with a decent amount of skill and makes a player go "Damn, nice!" (a double kill, trick jump, close calls).
This is my first year, when I started doing more serious game development and so far I made 3 little games for various gamejam events. One of them got Android & iOS release, others are still waiting to be finished and turned in to something more playable on mobile. I'd link to the browser versions of them, but I still can't do links in my posts. Maybe I'll edit them in later.
Hopefully, we can be friends! For a solo developer without marketing budget, community support is extremely important!
Good luck!
I'm Aurimas, a hobbyist/indie game developer working under the name of SnoutUp (find me on Twitter!). This week I got my first iOS release approved and I'm very excited about it. Sadly, my post count doesn't allow me to post about it yet, but I'm working on it.
I work and do all programming and visual art alone. Except music & SFX, those are tough cookie to bite. My passion, as I like to think, is to create little, but action-packed 2D games, which plays and feels as nice as possible. Game flow is very important for me and I'm learning to make gameplay as fluid as possible via game arcade-y mechanics and very responsive controls. I really love when I manage to add something in the game, which can be achieved with a decent amount of skill and makes a player go "Damn, nice!" (a double kill, trick jump, close calls).
This is my first year, when I started doing more serious game development and so far I made 3 little games for various gamejam events. One of them got Android & iOS release, others are still waiting to be finished and turned in to something more playable on mobile. I'd link to the browser versions of them, but I still can't do links in my posts. Maybe I'll edit them in later.
Hopefully, we can be friends! For a solo developer without marketing budget, community support is extremely important!
Good luck!