Really? I thought that was a popular game.Plus I don't think Sony wants to make any more Gran turismos in the future but who knows. Maybe they might.
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Really? I thought that was a popular game.Plus I don't think Sony wants to make any more Gran turismos in the future but who knows. Maybe they might.
Sent from my HTC One using Mobile Nations mobile app
Plus I don't think Sony wants to make any more Gran turismos in the future but who knows. Maybe they might.
Sent from my HTC One using Mobile Nations mobile app
Gran turismos 6 is coming out soon
Why they decided to release that title on PS3 and not develop it for the next gen console is beyond me...
Same reason GTA V did not (yet) get its next gen version; $$$ . The number of PS3 owners out there is so much bigger than next gen buyers (and will remain bigger for years to come) that right now releasing major titles for the new platform would mean relinquishing a stack of money... simply because there are way less buyers. at least that's my guess. It's a shame though if you imagine how much better those games would look like.
Why they decided to release that title on PS3 and not develop it for the next gen console is beyond me...
Bc a lot of people cannot afford a ps4 now. And since a lot of people still have there ps3. It make sense
Bc a lot of people cannot afford a ps4 now. And since a lot of people still have there ps3. It make sense
GTA V I get...it was definitely for the reason you mentioned, and better for it, they sold it by the truck loads.
Gran Turismo though? The last one wasn't that popular already, and this one I feel will be even lesser than that...developing it for the next generation console could have been a boost it desperately needed, even if it wasn't up to par with the other racers on the market. Forza 5 is becoming the top release title for Xbox One along with Battlefield 4...that's millions of copies moved, which I think Polyphony would have been quite pleased with.
I wish I could agree with ya. The best Forza game I've played has been Forza Horizons. The others had excellent mechanics but very vanilla game play. I played Forza 5 a few times and they definitely improved the visuals but the actual game play didn't have that feel of GT. GT5 could have gone down hill though. Last one I played was GT4 on the old PS2.
Other Forza's had vanilla game play but the best was Forza Horizon? I'm not sure where to even begin with that comment man, Horizon was about as generic a racer as you will find on these consoles! Turn 10 and Playground Games even went into saying they "dumbed it down" for the sake of trying to create an open world type experience. If anything, Horizon's offering was more main stream than any of the actual Forza Motorsports titles. But hey, if that is how you feel, that's your opinion...
Having owned every single Forza and every single Gran Turismo thus far, I have to say that mechanics and attention to detail between the two, Forza is very dominant. I mean Gran Turismo used generic engine notes in the last game for god's sake! LOL! How can you make a racing game without specific engine noise per car these days? It's almost like leaving out customizations.
Forza Horizons had a better soundtrack, and much better looking scenery on the tracks. I've owned them all too with the exception of GT5. Yes, Horizon was more am arcady racer but it filled in gaps that I had from the previous 4. I would have been on cloud 9 if they had kept all the mechanics from Forza 4 and did everything else.
I can't really speak for GT5 as far as the sounds. But the tracks I'm GT4 were beautiful, and while the mechanics weren't as dead on as Forza they were pretty good. Things like no damage on cars, and the ways cars rolled in GT4 really bothered me. But it was still a good game, with tons if variety in the courses you played on.
But how did the soundtrack really attribute to the game play? You can listen to any music you want on the 360 so soundtrack to me is a bit of a moot point, since I listen to my soundtracks whenever I want, regardless of game. Scenery I guess comes down more to opinion than fact though, I personally feel the tracks on each Forza game (for their time) were beautifully rendered, and especially now on Forza 5...some of them are just drop dead gorgeous!
Gameplay is where I'm stuck though...Horizon's game play took the wonderful mechanics (as you said) and dumbed them down, and that killed me. And then their inability to offer traffic in online multiplayer really destroyed the idea of a MMO racer. I mean Test Drive did it with morons building the game engine, Turn 10 should have presented a masterpiece.
Physics are completely new on this version...the cars actually respond like actual cars on a track, and that may throw some people off, because Forza 5 is infinitely less forgiving. Cook it into a corner in a front wheel drive car? Prepare for a tidal wave of understeer to land you in a wall. All wheel drive car launches well off the line? Get ready for that weight to bite you in the *** against the other cars at speed around the track.
They really made the physics as close to perfect as I have ever experienced on this game, and man...acceleration and braking are really REALLY more important now, too much gas, you're losing traction and aint going anywhere...too much brake and you're unsettling the car.
It's by far the best Forza to date, even with the lesser car and track count.