Take part in our poll and discover the public's reaction to Apple's new Spatial Audio, Dolby Atmos, and Lossless Audio features for Apple Music.
Full story from the iMore Blog...
Full story from the iMore Blog...
I don’t think it applies to me because I do not subscribe to Apple Music. Now if it applies when I listen to my library all of which were purchased on iTunes, Then I might be more excited about this, once Apple figures out how to make it work with my AirPods Pro.
They've been pretty straight forward. Need W1 or H1 chip for Dolby or Spatial audio, need wired for lossless. I didn't know they wouldn't allow lossless over Bluetooth though. Anyway, it's all Apple doing Apple things. My Android has Dolby audio, and many have had it for years. Apple is just making Apple decisions to make Apple money. It's what they do.This whole thing has been nothing but confusing. Apple has done a very poor job of explaining it all. What works, what doesn't work? What listening device is needed for this and for that? Are Apple listening devices the only ones that work with the Spatial Audio with Dolby Atmos? With lossless? Does it have to be wired? Do listening devices not Apple have the right chip?![]()
They've been pretty straight forward. Need W1 or H1 chip for Dolby or Spatial audio, need wired for lossless. I didn't know they wouldn't allow lossless over Bluetooth though. Anyway, it's all Apple doing Apple things. My Android has Dolby audio, and many have had it for years. Apple is just making Apple decisions to make Apple money. It's what they do.
Technologically speaking no. Apple's aren't required. Programming related, yes, you need Apple's for Dolby and Spatial, and you need wired for lossless. That's it. Any other info is incorrect.I've seen all kinds of conflicting reports. So, are Apple listening devices the only ones with the necessary chips? Apple sure makes it sound that way.
Technologically speaking no. Apple's aren't required. Programming related, yes, you need Apple's for Dolby and Spatial, and you need wired for lossless. That's it. Any other info is incorrect.
This whole thing has been nothing but confusing. Apple has done a very poor job of explaining it all. What works, what doesn't work? What listening device is needed for this and for that? Are Apple listening devices the only ones that work with the Spatial Audio with Dolby Atmos? With lossless? Does it have to be wired? Do listening devices not Apple have the right chip?![]()
I've only reiterated my initial point that any limitations that exist have been implemented by Apple to drive up more Apple sales by Apple to make Apple more money. I said technologically speaking they aren't required. That has nothing to do with Apple. The limitations that Apple put in place to require the W1 of H1 chips for Dolby and Spatial audio, as well as requiring a wired connection for lossless, are done by Apple for Apple. They are listed by Apple as the requirements as well. It is listed on Apple.com.First you say "no. They aren't required.". Then you say"yes, they are.". See how confusing this can be?
I've only reiterated my initial point that any limitations that exist have been implemented by Apple to drive up more Apple sales by Apple to make Apple more money. I said technologically speaking they aren't required. That has nothing to do with Apple. The limitations that Apple put in place to require the W1 of H1 chips for Dolby and Spatial audio, as well as requiring a wired connection for lossless, are done by Apple for Apple. They are listed by Apple as the requirements as well. It is listed on Apple.com.
I've only reiterated my initial point that any limitations that exist have been implemented by Apple to drive up more Apple sales by Apple to make Apple more money. I said technologically speaking they aren't required. That has nothing to do with Apple. The limitations that Apple put in place to require the W1 of H1 chips for Dolby and Spatial audio, as well as requiring a wired connection for lossless, are done by Apple for Apple. They are listed by Apple as the requirements as well. It is listed on Apple.com.
Almost, Dolby and Spatial needs Apple devices, lossless is good for any wired headphones.So, in other words, you have to have Apple listening devices for Apple's Spatial Audio and Lossless. Lossless has to be wired. But any 3rd party headphones will work for Dolby Atmos, as long as it's toggled on in settings. And the artists have included Dolby Atmos in their music.
Almost, Dolby and Spatial needs Apple devices, lossless is good for any wired headphones.
Then let me ask you this, how can lossless be going to Apple Music on every platform if it requires a connection to an Apple device using Apple's chips? Dolby and Spatial audio need Apple chips, lossless is lossless. Lossless is a file type. Dolby and Spatial audio are additions to that. Lossless simply requires more storage space to download and more data to stream as it is a larger uncompressed file.Everything I have read, says 3rd party headphones will get Dolby Atmos, but has to be toggled on in settings > music manually. And don't see anywhere that says 3rd party headphones will get Apple Lossless when wired.
Then let me ask you this, how can lossless be going to Apple Music on every platform if it requires a connection to an Apple device using Apple's chips? Dolby and Spatial audio need Apple chips, lossless is lossless. Lossless is a file type. Dolby and Spatial audio are additions to that. Lossless simply requires more storage space to download and more data to stream as it is a larger uncompressed file.