The world of gaming has changed, and for the better I?d argue. At least in some cases. Having been out of the console gaming world for about six to seven years I can see these changes with more or less fresh eyes. The last gaming system I owned myself and I the sole owner was a GameCube that I purchased in 2008. I had two games for it, Metroid Prime and Resident Evil. And even those were great games, I was just not afforded the luxury of being able to play them for any span of time that either game required. That?s when I knew the gaming world had changed. Gone were the days of games that could be beaten in a few hours, now you?d be lucky to dent the stories in a few hours.
The other games I was last able to spend time playing were Grand Theft Auto: Vice City and Midnight Club 3: Dub Edition Remix. While the story was lax in GTA:VC the gameplay was good enough that it didn?t matter. One of the best parts of the game was the open map world. No boundaries of where you could and couldn?t go (with the exception of having to unlock areas, though they could be accessed you would be hunted by the military and killed). Midnight Club was a great racing game as well, with the ability to earn money and upgrade your cars, have a multitude of them in your garage at various stages of upgrades, and all could have custom paint jobs. It made the game more engaging.
Though now I have recently purchased a Playstation 3, and along with it two games; Deus Ex: Human Revolution, and Dishonored. I have yet to crack open Dishonored. I have spent near six hours of playing Deus Ex in the last few days and I?ve hardly made it anywhere into the game. While it is mostly open map, there are only a limited amount of things you can interact with. But these games now allow multiple paths of completion based around how you complete tasks and the paths taken to do so. Deus Ex is no exception.
The world are becoming larger, the stories more complete, the acting believable, and most importantly the gameplay is improving. No more static options, no more limitation. The skillset has evolved with the times as well. Used to be you could fire up a game and complete puzzles and you were done. Now you?ve got to find the puzzles, complete it, and in some cases do so without being seen. There are more controls now, and more variables. This transforms into an experience that is increasingly replicating real life scenarios. The stories are written well enough, and the acting good enough, to pull you into the game, to make you feel as though you are a part of the world, and that it somehow affects your real life.
This is where games have gone, it?s not hard to see where they are going and I couldn?t be more excited. With the expansion of graphic technology the games are becoming more and more realistic. With augmented reality becoming more prevalent and its technology expanding, soon we will be in the age of true virtual reality. Soon games will be just as real and difficult as real life, leaving you to make a seemingly very real decision between life and death, who to save and who to kill, and if you will even kill at all. Are we ready for that kind of gaming experience? Are we capable of handing it?
The other games I was last able to spend time playing were Grand Theft Auto: Vice City and Midnight Club 3: Dub Edition Remix. While the story was lax in GTA:VC the gameplay was good enough that it didn?t matter. One of the best parts of the game was the open map world. No boundaries of where you could and couldn?t go (with the exception of having to unlock areas, though they could be accessed you would be hunted by the military and killed). Midnight Club was a great racing game as well, with the ability to earn money and upgrade your cars, have a multitude of them in your garage at various stages of upgrades, and all could have custom paint jobs. It made the game more engaging.
Though now I have recently purchased a Playstation 3, and along with it two games; Deus Ex: Human Revolution, and Dishonored. I have yet to crack open Dishonored. I have spent near six hours of playing Deus Ex in the last few days and I?ve hardly made it anywhere into the game. While it is mostly open map, there are only a limited amount of things you can interact with. But these games now allow multiple paths of completion based around how you complete tasks and the paths taken to do so. Deus Ex is no exception.
The world are becoming larger, the stories more complete, the acting believable, and most importantly the gameplay is improving. No more static options, no more limitation. The skillset has evolved with the times as well. Used to be you could fire up a game and complete puzzles and you were done. Now you?ve got to find the puzzles, complete it, and in some cases do so without being seen. There are more controls now, and more variables. This transforms into an experience that is increasingly replicating real life scenarios. The stories are written well enough, and the acting good enough, to pull you into the game, to make you feel as though you are a part of the world, and that it somehow affects your real life.
This is where games have gone, it?s not hard to see where they are going and I couldn?t be more excited. With the expansion of graphic technology the games are becoming more and more realistic. With augmented reality becoming more prevalent and its technology expanding, soon we will be in the age of true virtual reality. Soon games will be just as real and difficult as real life, leaving you to make a seemingly very real decision between life and death, who to save and who to kill, and if you will even kill at all. Are we ready for that kind of gaming experience? Are we capable of handing it?