1. Molkey's Avatar
    I've been trying to edit lighting in 'Into The Dead' using iFile but without success can anyone tell me how to do it?
    I think I need to edit part of the main data file:
    ZOMBIEBONUSBLOODPARTICLES clearZoneDisabled
    IntroSceneDefault
    TransparentFXIgnore RaycastWaterEnemiesWeaponsPlayerPhysics:Enemy OnlyPhysics:PlayerOnlyTreesPhysics:Bonuses
    SpawnPointGUIUI€?€?€C€?Y VertexLitLegacy Shaders/Diffuse FastDiffuseBumped DiffuseSpecularBumped SpecularDiffuse DetailSelf-Illumin/VertexLit
    Self-Illumin/Diffuse
    Self-Illumin/Bumped Diffuse
    Self-Illumin/Specular
    Self-Illumin/Bumped SpecularReflective/VertexLitReflective/Bumped UnlitReflective/DiffuseReflective/Bumped DiffuseReflective/Bumped VertexLitReflective/SpecularReflective/Bumped Specular"Transparent/VertexLitTransparent/DiffuseTransparent/Bumped Diffuse Transparent/Specular!Transparent/Bumped Specular2Transparent/Cutout/VertexLit3Transparent/Cutout/Diffuse4!Transparent/Cutout/Bumped Diffuse5Transparent/Cutout/Specular6"Transparent/Cutout/Bumped SpecularParallax Diffuse Parallax SpecularSelf-Illumin/Parallax DiffuseSelf-Illumin/Parallax SpecularReflective/Parallax DiffuseReflective/Parallax Specular#Transparent/Parallax Diffuse$Transparent/Parallax Specular<Hidden/Shadow-ScreenBlur=Hidden/Camera-DepthTexture> Hidden/Camera-DepthNormalTexture?Hidden/Internal-PrePassLighting@%Hidden/Internal-PrePassCollectShadowsA#Hidden/Internal-CombineDepthNormalsBHidden/BlitCopyCHidden/Shadow-ScreenBlurRotateddDecaleFX/FlarefHidden/Internal-FlaregRenderFX/Skybox CubedhRenderFX/SkyboxiHidden/Internal-HaloParticles/AdditiveParticles/~Additive-MultiplyParticles/Additive (Soft)Particles/Alpha BlendedParticles/MultiplyParticles/Multiply (Double)#Particles/Alpha Blended PremultiplyParticles/VertexLit Blended(#Hidden/Internal-GUITextureClip)#"Hidden/Internal-GUITextureClipText*#Hidden/Internal-GUITexture+#Hidden/Internal-GUITextureBlitu'GUI/Text Shader)&Hidden/TerrainEngine/Details/Vertexlit)-Hidden/TerrainEngine/Details/WavingDoublePass)6Hidden/TerrainEngine/Details/BillboardWavingDoublePass )0Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass).Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
    )"Hidden/TerrainEngine/BillboardTree)"Transparent/Cutout/Soft Edge Unlit
    Unlit/Texture$Custom/custom_bloodShotCustom/custom_fastZombieEyes.Sprite/Vertex Colored, Fast#Custom/custom_fastFogEmissive"%Custom/custom_fastFogUnlitAlphaUVAnimCustom/custom_vignetteLastCustom/custom_fastZombieBodyCustom/custom_fadeOutLastCustom/custom_fastTexColorBlendCustom/custom_screenBloodCustom/custom_alphaNoFogCustom/custom_fastFogDiffuse%Custom/custom_fastLensEffect-Sprite/Vertex Colored Custom/custom_fastFogUnlit!Custom/custom_fastFogUnlitAlphaCustom/custom_simpleAdditive...s0c

    Thanks Molkey
    02-16-2013 05:31 AM

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