Good day, everyone!
Is this my first post here? I think it is... And I have my first iOS game release to present!
https://itunes.apple.com/us/app/shur...mt=8&at=10l3Vy
Approved a couple of days ago, Shurican is an adaptation of well known & well cloned mechanics, but with less pipes and more fighting, enemies, ninja stars, headcrabs, obstacle variety... and explosions. At the moment it has one hand-crafted challenge level and an endless pseudo-randomized mode. I would like to think that it is very skill-focused and even with limited mechanics player has quite a bit of freedom & can use it's own play style to get past obstacle courses or score big points in endless level.
Check the short gameplay presentation:
Ranged double kill:

... and melee double kill:
Gameplay trailer:
As you might predict, it's a game with very frequent character deaths, so I tried to make them as pleasant as possible and with almost instant restart allowing to jump back in to the game.
Interested? Give it a go! :
https://itunes.apple.com/us/app/shur...mt=8&at=10l3Vy
Let me know what you think!