1. nehrujuman's Avatar
    Hello. I am in early-mid development of a free rogue-like for i-phone. Here are some screenshots (like I said, its early):

    Main Menu:

    Select Race (4 to start):

    Loading a Level:

    Just entered level:

    Entered corridor

    Character record:

    . . .

    . . .

    . . .

    . . .
    Zoom out:

    "Player centric menu"

    Look mode and monster info

    . . .

    . . .

    Crappy inventory screen & item info

    . . .

    . . .

    I was just wondering what, if any interest, there is in this type of game on this platform. Features include:
    over 200 monsters (fully animated) initially but I'd like much more eventually
    many spells and spellmaking
    numerous skills & resistances
    initially, only 4 races & 12 classes.
    8-way fully animated directional movement
    Build your graphical monster manual as you learn all info on the monsters (ala ADOM)
    Complete challenges and accomplishments to get bonus skill/stat points at level gain (no stat gain potions)
    Some degree of skill increase from use (like the latter wizardries but less)
    Magic "schools" are red, blue & green - so walk into a room lit in red wielding a blue magical torch will blend to purple and alter various effects (not yet fully implemented)

    It has more of an angband style than anything else especially in terms of pace (slightly faster), including a persistent town, but is more skill based along the lines of stone soup, with food being much more immediately relevant than angband. The underlying game mechanics are all consistent and based on a "challenge roll" similar to what GURPS championed and the d20 system followed.

    I'm looking at a December release date, with regular improvements as long as their is modest interest.

    Input appreciated. Thanks.


    Nehru Juman
    09-26-2012 07:43 AM

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