1. cjvitek's Avatar
    I was just reading the article about gaming on the iPhone.

    I will gladly play $1.99, $4.99, $9.99 (or even $19.99?) for a game that clearly has the time and effort put into it. Creating a version of tetris or bejeweled and selling it for $2.99 doesn't meet that criteria.

    I don't know if anyone will ever pay $30 or $40 for an iPhone game, but given that there are no distribution costs, no packaging costs, I don't think games ever need to reach that level.

    In my opinion, the iPhone as a gaming platform is a new paradigm, and the details are currently being shifted around. Previously, games for PDA's or cell phone were small scale, quick puzzle game, or small games like a little bowling game or something. Games for hand held devices (like Sony PSP or Nintendo Gameboy) were either scaled down versions of games for the larger console, or larger, concept games that weren't for just a quick few minute diversion. The iPhone is trying to combine those two paradigms, and what we have seen mostly so far are games that are on the PDA/cell phone end of the spectrum.


    Chris
    11-13-2008 12:26 PM
  2. msbaylor's Avatar
    I was just reading the article about gaming on the iPhone.

    I will gladly play $1.99, $4.99, $9.99 (or even $19.99?) for a game that clearly has the time and effort put into it. Creating a version of tetris or bejeweled and selling it for $2.99 doesn't meet that criteria.

    I don't know if anyone will ever pay $30 or $40 for an iPhone game, but given that there are no distribution costs, no packaging costs, I don't think games ever need to reach that level.

    In my opinion, the iPhone as a gaming platform is a new paradigm, and the details are currently being shifted around. Previously, games for PDA's or cell phone were small scale, quick puzzle game, or small games like a little bowling game or something. Games for hand held devices (like Sony PSP or Nintendo Gameboy) were either scaled down versions of games for the larger console, or larger, concept games that weren't for just a quick few minute diversion. The iPhone is trying to combine those two paradigms, and what we have seen mostly so far are games that are on the PDA/cell phone end of the spectrum.


    Chris
    I'd pay up to $20 for a game; however, more than that is out of the question, unless apple decides to create a video output of some type, then I might consider it. But with some games for consoles starting at a mere $30, there is no reason to pay more than $20 for a game with no physical buttons.

    Right now I am studying the distribution issues in the gaming industry in class and we were discussing the whole idea about digital distribution. With it prices should be kept to a minimum, however, I don't think it's going to happen.

    On the other hand there several other utilities apps that are hundreds of dollars for some reason. There is a surveillance app, iRa, that is like $899, but orb can do it for $9.99...

    more on iRa:
    iRa - $899.99 iPhone App for Video Surveillance - Mac Forums
    11-13-2008 08:53 PM
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