I'm not sure about your argument. As far as features go, I do believe that Android offers slightly more, but the issue I have with Android is that those features are scattered across multiple devices for the most part. The only Android player that seems to consistently have the most features is Samsung. However, recently they have come into their own issues in the mobile space. And the new Google phone lacks some features that the iPhone has. The Apple experience isn't a "moot" point. It seems to be their saving grace. When a 3 year old iPhone runs new software flawlessly that's a win. No one complaints about updates with Apple because everyone gets them at the same time on a regular basis no matter what model or carrier. I do believe Google and Android are going in the right direction starting with the Pixel. But they have some catching up to do. I feel like they needed a almost perfect smartphone out the gate. But there have been some problems that have plagued the Pixel. I don't think Apple is worried. And I'm anticipating next year's anniversary edition to be huge. If handled well, which I'm betting on, they could be looking at astronomical sales numbers.
It's not about having the most features, period. Therefore, the fact that different OEMs differentiate in feature list doesn't matter. Windows PCs do this as well, and people simply buy whichever PC fits their needs best. The same thing can be said about Apple's Mac (and even iOS - if you could iPad Air 2 vs. Pro 9.7" ) hardware.
It's about having the most features for you.
When I compare an iPhone to an Android Phone, these are some disparities that matter - like CODEC and Document Format Support. Lacking FLAC compatibility is an issue for me. I edit music. I like to send "Draft" Edits as FLAC. If I only need to do something minor (insert a bit of silence, make a small deletion), I can do that directly in the FLAC file. On a Mac or iPhone these files are unplayable. This is not the case on Windows and Android. It "just works" on those OSes - all of them.
Even a $60 Android phone can play FLAC files.
On the document front, the lack of ODF compatibility on iPhones and Macs is an issue. iWork is pretty terrible at exporting usable Office Documents once you go past very basic things. Something as simple as a 2 column document will see its columns switched around when exporting from Pages to Word. It's not usable. In addition to that, many people do use Office Suits that export to pretty good ODF format (Microsoft Office, WordPerfect Office, LibreOffice, Google Docs, etc. ... even startups and smaller player have implemented this). iWork is the only "major Office Suite" (if it can be called this) that doesn't.
The ability to easily transfer content from your other devices to your iPhone is another issue that plagues many people. The iPhone's software also makes some interesting choices for you, that ends up doing anything but helping. Baking in Slow Motion "ranges" into High Frame Rate video isn't helpful to anyone who's pulling the video off to load into a Video Analysis program like Dartfish or Kinovea, for example.
These things are simply not an issue on Android. As much as it pains people here to hear this, Windows and Android are simply more productive platforms than macOS and iOS. There's a big difference between sitting on a forum pedestal and being out in the real world trying to fit these devices and OSes/systems into your workflow.
The difference between iOS and Android in the real world, beyond the basics is like comparing Windows Home Basic to Windows Professional Edition. Yes, Home Basic can do literally everything the average user needs, but once you try to push the device into different niches and challenging workflows, tons of issues can arise...
It doesn't help that you can get Android "flagships" for less than half the price of a comparable iPhone, either.