Originally Posted by
acerace113 When did I say it was faster? All I said it was better that's all. The benefits of the ARMv8 instruction set outweigh the shortcomings but since Apple most likely modified the instruction set nobody know what they changed.
The only thing I'm still trying to get is how 64-bit will improve GPU performance when OpenGL ES 3.0 is 32-bit?
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Tapatalk The gPU is power VR, and is separate from the CPU , A7 is a SoC, a system on chip, basically think of your desktop but all those discrete processors shrunk onto one chip. It's a totally different set of instructions and architecture in GPU, 128-256bit busing. CPU should help some but beyond a certain point the gPU itself is the limiter, so not sure. I'm curious about Nvidias ARMv8 Tegra K performance, implementation as it will pair armv8 CPU paired with GeForce mobile Kepler for the gPU. Anybody knows Nvidia makes some beastly graphics processors.