Re: My new Air 2 stutters, lags and buffers while my Galaxy Tab S works seamles...
Those Home Screen Pages are nothing but Icons and Icon Badges. If all you put on Android Home Screens were Icons and Icon Badges (which Samsung devices do support) it will be swift as hell. I cut mine down to three because I don't want pages and pages of icons and badges. Universal Search and Folders make that a waste of resources on the device...
The issue is that the Widgets that a lot of them rely on background processes for their updates (otherwise, how will they update?) in addition to being graphically way more complex than they need to be. Also, some of them are a lot more graphically or resource intensive than they seem at first glance, never mind the high resolution graphical assets that may come with them as well (on today's higher resolution screens - unless you like blurry/upscaled graphics).
Keep in mind that top Android Flagships are running screen resolutions 2-3x that of Apple smartphones, so the amount of rendering those devices have to do is a LOT more than the average iDevice. It's possible that a graphical workload - as it looks on the screen - on an iPhone would be only half (or less) as demanding on the system than equivalent workload on something like a Note 4, because the Note 4 is likely using higher density graphical assets in addition to pushing way more pixels through the GPU than the iPhone. That's something to take in mind, especially when you load up home screens with Widgets of decent complexity.
You seem to be a bit clueless on what a Notification Widget in iOS is equivalent to. They're equivalent to the small widgets developers can put in Android Notification Bar, and to an extent also the Expandable Notifications that can display there...
iOS Widgets are not equivalent to Android Home Screen Widgets.
On Android, I've seen Calendar/Messaging/Browser Favorites/Contacts Widgets that Scroll Almost endlessly. Widgets that Animate (think about it, you're turning the page (basically animating something) while 2-3 widgets on that page are animating). Widgets that rely on background processes to get their updates (so not only are you constantly rendering the widget and its animations, you're also, practically running an app for it in the background 100% of the time). Some people load tons of widget toggles, etc. on their home screens "for convenience."
You cannot even compare iOS Notification Center Widgets, which are no more demanding than some of the Expandable Notifications on Android, to the Home Screen Widgets on that platform - except they take a lot less power to render due to the devices having such low screen resolution (comparatively speaking). It's apples and oranges.
Maybe meticulous is a bad word, but none of what I said sounds like work. It sounds like common sense.
Stuff that you don't use actively, or doesn't offer any real boost to usability and productivity... What's the point. Other than to say "Look what I can do."
If you put nothing but Icons and Folders on a Galaxy S5 or Note 3's Home Screens and only used Pull-Down Widgets (which Android does support), the phone wouldn't even come close to lagging.
What an iPhone does, would never bottleneck a recent Android flagship. The issues come from the "extra stuff" in the platform that people "abuse" (quotes cause I'm using that word quite loosely) as well as people not really being informed of what the consequences of it may be.
iOS has rudimentary multi-tasking so many people come from the iPhone to Android with "App Hoarder" tendencies but have no clue that "App Hoarding" is bad on Android. It's not really a platform issue, it's a developer issue. I've seen many Android apps that run continuously for no reason other than "because we can."
Exactly. I love my iPad 2 as a premium media consumption device. But iOS is archaic. No real multitasking, limited, and it doesn't look or work much different than my iPhone 3G did back in the day.
It's just a wallpaper with icons on it, that you can manually launch one at a time. It had BETTER me smooth, as it isn't doing anything most of the time.
Android is light years ahead of iOS in that regard. real time widgets with email, contacts, communications, news feeds, all sorts of stuff so that I can get the data that I want, as I want it at a glance, rather than having to sit there loading up 5 apps, one at a time, one after the other.
Hell, I can have two apps open on the screen at once, reading a spreadsheet while typing an email to my boss concerning that excel spreadsheet, etc...
Apple also is stingy with the RAM. 1GB of RAM when bought in bulk, is about $1 USD. So why limit devices to 1 or 2GB on a "premium" device?
I sorta prefer the iPad for a general tablet that just works, despite its many shortcomings... the OS, the reliance on iTunes, the lack of an SD slot, proprietary power plug, no HDMI port, inability to plug into any PC and act as a USB thumb drive to transport files, the list goes on.
What it does do, it does very well, and it is clean and elegant.
Android is for power users who want customizating and want a device that conforms to their way of working, who want more options than "black, white or silver"...
And app hoarding, I like that term, and yeah, I see that a lot with some folks... I have maybe 20 apps installed. I see people with screen after screen of all these inane apps, and then they wonder why their phone slows down...
A BMW 335i is a great, quick and great handling car. But if you just load it down with 1000lbs of bricks in the trunk, attach a trailer to the back of it and then throw 4 of your buddies in there and expect it to not impact performance, you are in for a rude awakening.
The iPad is like a Smart car. You have room for 1 medium sized friend and that's it. You don't have the option of any of the other stuff, so you don't have to worry about the performance dropping because it won't do much outside of the narrow scope that it was designed for...