One of the problems with apps for iOS is that you don't want the download side to be big.
So for some apps the solution is to just download the assets you need after the user installs the app.
I need to store assets for our app on a server. We used to do this in our own server, but the costs are high.
We thought to use Cloud kit for that, but I am not sure if CloudKit should be used to store documents made by the user with our app, or it can be used for assets that are "one directional". Just meant to be downloaded by the user once they need to use them.
Also, what other options do I have for having apps with a lot of assets on iOS?(Which weight about 1GB or more?)
So for some apps the solution is to just download the assets you need after the user installs the app.
I need to store assets for our app on a server. We used to do this in our own server, but the costs are high.
We thought to use Cloud kit for that, but I am not sure if CloudKit should be used to store documents made by the user with our app, or it can be used for assets that are "one directional". Just meant to be downloaded by the user once they need to use them.
Also, what other options do I have for having apps with a lot of assets on iOS?(Which weight about 1GB or more?)