1. wrldwzrd89's Avatar
    I just recently discovered Cocos2D-X as a development helper. It looks quite useful for the gaming market it targets, but you'd better not be afraid to drop to a command line, because some parts of the tool require that you do so. Is anyone else here on iMore using this? If so, what are your takeaways?
    06-22-2014 06:36 PM
  2. pkcable's Avatar
    Just giving this thread a friendly bump.
    07-06-2014 11:43 PM
  3. LordNedox's Avatar
    I've used the cocos2d porting to XNA for a couple of games.
    I find it easy to use and it's great that you can easily port your games to other platforms.

    For sure is not powerful as other engines (e.g. Unity), but it's also free. I recommend it for beginners
    11-22-2014 11:00 PM
  4. Oleg Biom's Avatar
    Cocos2d-X - is very useful engine. We creating some games on this engine
    12-17-2014 08:44 AM
  5. MatLoz's Avatar
    Yep I build an app with it a few years ago, and it was already a great framework, I guess it's even better now.
    12-19-2014 01:33 PM
  6. lht1999's Avatar
    I started with cocos2d then migrated to cocos2d-x because it's cross platform. I built photo processing apps with it instead of games. Porting it to Android and WP8 turned out to be painful because I needed custom shader. With xcode you can mix objective-C and C++ code easily. But Android JNI is very difficult to use and debug. WP8 version wasn't complete when I started using it. I had to spend a lot of time hacking the library code.
    12-31-2014 06:28 PM
  7. Mishok's Avatar
    I use libgdx
    06-04-2015 05:45 PM

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