I used to think a dark mode would be pretty simple: just formalize the option that apps have been giving users in the settings. Then, add it to native apps and tools gradually.
There's a couple of problems though. Aren't a lot of splash screens white? Aren't a lot of icons white? Shouldn't the background image change? Instapaper dims images, but is that really a good enough idea for system level API? And should games be excluded or included?
And those are just things that came to my mind. For a dark mode to be a good experience, it seems there are a lot of details to attend to. Do you think Apple is waiting on a system level dark mode to make it a fluid experience, or is just making a basic system dark mode that difficult?
There's a couple of problems though. Aren't a lot of splash screens white? Aren't a lot of icons white? Shouldn't the background image change? Instapaper dims images, but is that really a good enough idea for system level API? And should games be excluded or included?
And those are just things that came to my mind. For a dark mode to be a good experience, it seems there are a lot of details to attend to. Do you think Apple is waiting on a system level dark mode to make it a fluid experience, or is just making a basic system dark mode that difficult?