How to edit lighting in a game?

Molkey

New member
Feb 16, 2013
4
0
0
Visit site
I've been trying to edit lighting in 'Into The Dead' using iFile but without success can anyone tell me how to do it?
I think I need to edit part of the main data file:
ZOMBIEBONUSBLOODPARTICLES clearZoneDisabled
IntroSceneDefault
TransparentFXIgnore RaycastWaterEnemiesWeaponsPlayerPhysics:EnemyOnlyPhysics:playerOnlyTreesPhysics:Bonuses
SpawnPointGUIUI€?€?€?C€?Y VertexLitLegacy Shaders/Diffuse FastDiffuseBumped DiffuseSpecularBumped SpecularDiffuse DetailSelf-Illumin/VertexLit
Self-Illumin/Diffuse
Self-Illumin/Bumped Diffuse
Self-Illumin/Specular
Self-Illumin/Bumped SpecularReflective/VertexLitReflective/Bumped UnlitReflective/DiffuseReflective/Bumped DiffuseReflective/Bumped VertexLitReflective/SpecularReflective/Bumped Specular"Transparent/VertexLitTransparent/DiffuseTransparent/Bumped Diffuse Transparent/Specular!Transparent/Bumped Specular2Transparent/Cutout/VertexLit3Transparent/Cutout/Diffuse4!Transparent/Cutout/Bumped Diffuse5Transparent/Cutout/Specular6"Transparent/Cutout/Bumped SpecularParallax Diffuse Parallax SpecularSelf-Illumin/Parallax DiffuseSelf-Illumin/Parallax SpecularReflective/Parallax DiffuseReflective/Parallax Specular#Transparent/Parallax Diffuse$Transparent/Parallax Specular<Hidden/Shadow-ScreenBlur=Hidden/Camera-DepthTexture> Hidden/Camera-DepthNormalTexture?Hidden/Internal-PrePassLighting@%Hidden/Internal-PrePassCollectShadowsA#Hidden/Internal-CombineDepthNormalsBHidden/BlitCopyCHidden/Shadow-ScreenBlurRotateddDecaleFX/FlarefHidden/Internal-FlaregRenderFX/Skybox CubedhRenderFX/SkyboxiHidden/Internal-Halo?Particles/Additive?Particles/~Additive-Multiply?Particles/Additive (Soft)?Particles/Alpha Blended?Particles/Multiply?Particles/Multiply (Double)?#Particles/Alpha Blended Premultiply?Particles/VertexLit Blended(#Hidden/Internal-GUITextureClip)#"Hidden/Internal-GUITextureClipText*#Hidden/Internal-GUITexture+#Hidden/Internal-GUITextureBlitu'GUI/Text Shader)&Hidden/TerrainEngine/Details/Vertexlit)-Hidden/TerrainEngine/Details/WavingDoublePass)6Hidden/TerrainEngine/Details/BillboardWavingDoublePass )0Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass).Hidden/TerrainEngine/Splatmap/Lightmap-AddPass
)"Hidden/TerrainEngine/BillboardTree)"Transparent/Cutout/Soft Edge Unlit
Unlit/Texture$Custom/custom_bloodShot?Custom/custom_fastZombieEyes.Sprite/Vertex Colored, Fast#Custom/custom_fastFogEmissive"%Custom/custom_fastFogUnlitAlphaUVAnimCustom/custom_vignetteLast?Custom/custom_fastZombieBodyCustom/custom_fadeOutLastCustom/custom_fastTexColorBlendCustom/custom_screenBlood?Custom/custom_alphaNoFogCustom/custom_fastFogDiffuse%Custom/custom_fastLensEffect-Sprite/Vertex Colored Custom/custom_fastFogUnlit!Custom/custom_fastFogUnlitAlphaCustom/custom_simpleAdditive??.?.?.s0?c

Thanks Molkey :D
 

Trending Posts

Members online

Forum statistics

Threads
260,348
Messages
1,766,504
Members
441,239
Latest member
FallDesigner