Draw Something - HUGE battery drain???
i usually dont download games, but i caved in and downloaded it. it seems like its a huge battery drain, more than just normal browsing or messaging is. i used it for ten minutes and my battery dropped 7%. i know with blackberry, we sometimes found that certain apps were causing memory leaks or abnormal battery drains. is anyone else noticing higher than normal drains from playing this game words with friends doesnt give me any issues. so im thinking its draw thats the issue.
- 03-12-2012, 04:27 PM #2
- 03-13-2012, 01:13 AM #3
- 03-13-2012, 05:37 AM #4
- 03-13-2012, 04:45 PM #5
- 03-13-2012, 08:09 PM #6
- 03-14-2012, 08:47 AM #7
Also there is no purpose to the game, there is no winner. It is fun though.
- 03-14-2012, 09:28 AM #8
I noticed a big battery drain. I went from a full charge to 68% in 3 hours - made only one 5 minute phone call during the time. I checked the usage, and the usage and time between charge was exactly the same.
I deleted the app, put a full charge on the phone, and after 3 hours, I was still at 100%.
The app is the only thing I can point to that was causing the drain.
- 03-16-2012, 10:02 AM #9iPhone Nanite
- 1 Posts
It is possible that draw something causes a slightly higher battery drain. The software seems to be created with Flex and sometimes may use high amount of memory. You can test yourself on a normal desktop, here is the similar software that is built on the similar concept (Draw Something App): videosoftware.pro/software/draw-something
I don't think it is the software itself since drawing one -in case of Draw Something- or two -in case of this alternative- layers should not require any memory excess. It seems more like a software architecture issue that I am sure will be optimized. I have seen similar problems with Apps running in FP. Since these apps are (may be) buit with FB4.5 the issues are exported to Android/iOS apps as well.
(Btw... this software worth a deeper look)
- 03-19-2012, 10:34 AM #10
- 03-19-2012, 11:53 AM #11