- iPhone Intermediate
- 167 Posts
The Ultimate Mobile Gaming Platform?
The title should say it all. I was reading on some blog, somewhere, that an analyst(which analyst? I don't know, there are a lot) was saying the iPhone was positioned to be the "fiercest" competitor to the Nintendo DS.
Do you buy it? I want to know why or why not.
And, if you are an iPhone gamer, what games do you play the most?
And, if you aren't an iPhone gamer, what would it take to make you one?
And, what titles would you like to see(DS or not) ported to the iPhone?
- 06-05-2008, 10:35 PM #2
If it is as powerful for games as they are claiming, I would prefer to see some new and original ideas as opposed to ports. After seeing the demo of Super Monkey Ball, that was literally thrown together in 2 weeks, on March 6th, I have to say I am seriously impressed and intrigued. Being it is a phone above all else, I don't think it will ever supplant the PSP or DS, but I definitely think it will create a new sort of mobile gaming market. Assuming the "gaming power" rumors are true that is.
I am an all around gamer at heart, and have been for over 20 years, so I am very open to this and I hope it turns out well. What types of games do I think we will see a lot of, and which ones will probably turn out the best? I would say anything that is of a driving, or flying, nature will be the best suited due to the accelerometer. Theoretically though, as long as they can overlay buttons on the screen, while keeping them out of the way of the action, anything is possible.
I am definitely excited.
- 06-05-2008, 10:55 PM #3
- 06-06-2008, 01:17 AM #4
- 06-06-2008, 03:09 AM #5
- 06-06-2008, 08:48 AM #6
- 06-06-2008, 09:19 AM #7
iphone will never be an ideal platform for games like halo. First, it has very little memory. Second, it has a tiny little screen. Third, while it has some innovative control mechanisms, FPS is best suited to mouse/keyboard interfaces. Fourth, for long-duration games like FPS, you might as well have a seat in front of a console or PC.
iPhone games will tend toward the sorts of games you can play for awhile in the backseat of a car or while riding a commuter train to work, or while sitting in a boring meeting or even riding an elevator to your floor at work. They will tend to be short duration games or games that are easy to pause and re-start later, and which are well-suited to a small screen and a touch/accellerometer interface.
- 06-06-2008, 01:09 PM #8
- 06-06-2008, 01:14 PM #9
- 06-06-2008, 01:29 PM #10iPhone Newbie
- 25 Posts
- iPhone Intermediate
- 167 Posts
I agree it won't replace consoles, but I think your assumptions about mobile gaming is premature. Agreeing with the analyst is hard, but I find it equally hard to disagree(at least 2-3 years down the road).
- 06-06-2008, 04:23 PM #12iPhone Newbie
- 25 Posts
the iphone will not be the fiercest compeitior of the ds, because the iphone games that will be coming out, can not match up with the great pokemon, mario, classic games that the iphone will have. THe iphone games will be basically be controoled by the accelerometer that is very difficult, and no young child will have. Surely, the iphone will be one nice gaming experience, but iphones should always be considered as the phone controlled by a touch screen.
- 06-06-2008, 05:27 PM #13
- 06-06-2008, 06:21 PM #14
- 06-06-2008, 11:51 PM #15
This is a bit off topic but I wonder who is going to make the special wrist strap dock connector that will keep us from chucking our phones into the street or across the room as we flail around with our iPhones using the accelerometer to play our games?
- 06-07-2008, 12:17 AM #16
- 06-08-2008, 06:07 AM #17
the iPhone simply oozes gaming potential. Sure they don't have the relationship with game developers as Nintendo does but if a big developer company (like EA) were to port a successful version of a game, it could change the whole landscape.
But then again, in theory, the Mac lineup has 'potential' for gaming too doesn't it..
- 06-08-2008, 06:14 AM #18
- 06-08-2008, 08:23 AM #19iPhone Newbie
- 26 Posts
I'm not sure the iPhone will be able to compete with the any mobile gaming system considering there are no buttons. Sure, there are a slew of games that could be great using the accelerometer, but once you run out then what? On-screen buttons, No one wants to have to keep looking at the buttons to make sure they are pressing the right one.
- 06-08-2008, 10:40 AM #20
The thing is, Apple isn't trying to compete with existing product categories (such as handheld game platforms like DS or PSP, or such as current phone-based games). Much like Wii competes only tangentially against 360 and PS3, Apple has an opportunity to define a new product subcategory here.
I expect the iPhone will become a huge platform for gaming, but it will largely be a new type of gaming. First, on phone, people prefer casual games, because they can play for a few minutes at a time, pick up where they left off, etc. The casual games for iphone are going to blow away what you can play on other phones, both because the screen is one of the best, and because it can take advantage of the accelerometers, camera, and multitouch. These types of games won't lose anything for the lack of hard buttons.
More serious games will also succeed, but these will not be games or categories we are currently familiar with; don't expect a lot of FPS, etc. Think creative variations on current game categories. And RTS and turn-based games, of course, would be quite playable w/o a keyboard.
- 06-08-2008, 11:05 AM #21
This would be unbelievable. I have waited a very long time for the phone to come out, and waited even longer for this next generation mobile gaming platform. Also after seeing the new attachments that people are making to give the iphone a few extra buttons and a Dpad, this thing would be SICK. lets start developing games already!
- 06-08-2008, 11:06 AM #22
- 06-08-2008, 11:37 AM #23
From the word go, driving and flight simulation have been the two categories that stood out to me as the sure things, but I never thought about RTS/TBS. You are definitely on to something with that idea, and how it will translate wonderfully to the touch screen; I only hope that the developers of these games see the idea and seize the opportunity.
Civilization: iPhone Edition. Age of Empires: iPhone Edition. Medieval: iPhone Edition.
Ok, the titles need work, but they are just a few of the games that would carry over very well. Very good idea, very good indeed.
- 06-08-2008, 01:01 PM #24
I don't think Age of Empires would work well. First of all Age of Empires is a Microsoft product. If Microsoft is indeed working on a Zune phone, they would not want to help the iPhone platform. And besides, Microsoft does not have any games that support the Mac platform. Additionally, there is too much going on in AOE to make it fun to play on such a small screen.
- 06-08-2008, 01:40 PM #25
Personally, I think Civ is the greatest game of all time (of course, I'm an old guy, so that might explain it). I can easily imagine something like Civ on iPhone; if I didn't have a day job, I'd tackle something like that. AoE would be harder, but I can imagine a simplified version that would work well, especially given the touch interface. Also, things like simcity, the various "tycoon" games, etc. would work.
I also think, given time, we'll see iphone-as-an-extension. In other words, imagine you're playing a game on your mac or PC, and it spawns a mini-game that you can take with you on the iphone. The results on the iphone are then reflected back into the game when you return to your pc.