iOS finally starting to become rival to PS3 and XBOX
Its crazy. Just a while ago, I was saying that oh, iDevices could never be like a video game console, but it's happening. I played Dreamscape, and let me tell you, this is like an open world kind of adventure game with graphics similar to PS3. It's crazy.
This is what I was looking for and I think more developers will continue to switch from traditional consoles to iOS.
- 06-29-2012, 11:31 PM #2
Can I use a controller for an FPS? Nope. Touch screen controls are garbage for that genre, so the Xbox and ps3 aren't threatened. A vita, 3ds or so? Yes. There is no full scale arkham city for iOS, no uncharted 3 and most certainly no iOS game can touch anything cryengine 3 can produce.I think a lack of controller is the absolute biggest problem all phone games have.
I don't get why people bag on touchscreen controls. What were you expecting? I actually don't have a problem with touchscreen controls, it's. It's not like you would be hooking up a controller to your phone.
The graphics are getting better. And especially with the retina, all you need is the A6 chip and then you've got an engine that rivals the PS3. The main point is that studio games are starting to come to the iPhone. And I really want to see a huge influx of these console-like games going to the iPhone. So we're playing real games instead of phone games.
If the PSVita can do it, why not iPhone? The Vita already looks and acts like an iPhone.
- 06-30-2012, 12:05 AM #4
Because the vita has hard controls. As for how to connect, they can always use Bluetooth for a controller or make a controller that the iPhone can dock into. On a tiny 3.5" screen, seeing your entire environment can be key in certain scenarios....say a call of duty type game. There is no question that iOS hardware is getting very powerful, but it's not as if the ps3 is 2 years old. It came out in 06 and hasn't changed the way it works. I would hope that iOS hardware starts gaining on 6 year old hardware.
I personally can't ever see myself playing a massive game like crysis 3 on a small screen. An iPad would be marginal for me. This is where AirPlay could come into effect. Stream to a tv. But for me a controller is a must. Until then, I don't take hardcore gaming seriously on a tiny phone.
- 07-01-2012, 06:51 PM #5
- 07-01-2012, 09:47 PM #7
- 07-01-2012, 10:21 PM #8
- 07-02-2012, 09:22 PM #10
The decline in console sales has nothing to do with "competition" from iOS. It has much more to do with consumers who realize there will be new consoles in 2013. Furthermore, sales of a 7 year old console, like Xbox 360, are bound to fall off. iOS is a candle in the sun compared to the powerhouse that is Xbox 360. iOS games lack the depth, polish, or playability of console games.
- 07-02-2012, 09:47 PM #12
- 07-02-2012, 11:16 PM #13
- 07-02-2012, 11:29 PM #14
- 07-02-2012, 11:55 PM #15
Infinity blade 2, IMO, is the best looking iOS game period and is the closest to console graphics. However up close you see the lack of trilinear filtering and bumpmapping on the stones beneath the feet. The background mountains and forest are weak and have little texture.
However they (especially Spiderman) don't come too close to Crysis 2, which uses one of the best engines available today. It's also a 3 year old engine. So the best looking iOS game is getting close to a 3 year old engine? Not even close. No phone/tablet can make this:
The screenshot is static, but look at the volumetric fog that is active in the background and the fire. Phone GPUs haven't gotten that advanced yet. They can't do fast enough trilinear filtering with 4X or better FSAA or even MSAA running at the same time. There are a lot of textures at play here and that's the issue with phones/tablets. They don't have the video RAM capacity nor the pure pixel pumping output. I believe that iOS hardware uses a powerVR derivative to make the graphics. It "cheats" by only drawing what you see, compared to consoles with draw everything and then apply filters, textures and other related items. It does work well for it's purposes in the constrained space of a mobile device. But they simply don't have the raw power and memory space to do what a top console graphics engine can do.
In the end you can argue all you want about graphic prowess, but to me the biggest problem is still the controls. Touch screen controls are terrible for serious gaming, especially on a tiny 3.5" screen. Even a rumored 4" 16x9 screen in the new iPhone won't help much. In some games you have to see the entire screen without your fingers getting in the way. It's getting better, but it's not where it should be. Then imagine how cryEngine 4 or Unreal engine 4 will look and how much father back it puts iOS hardware.
Last edited by ghostface147; 07-03-2012 at 12:12 AM.
- 07-03-2012, 12:24 AM #16
I've never understood the argument that it's one or the other. IOS or console. I'm simply not looking for the same thing anyways from a console that i am from most ios games. I mean with a console i want 1080 output fast controls, huge stories and worlds. but it's not one of the other.
The goal isn't to replicate a console experience. The PSP already does that. So, making the screen bigger, adding controllers, those aren't really priorities for me.
The priorities are graphics. And in depth gaming. Casual gaming works on the iPhone. But I'd like to see a day when a video game comes out, and it's released on XBOX, PS3, PC, and iOS.
- 07-03-2012, 09:50 AM #18
- 07-03-2012, 10:44 AM #20
- 07-03-2012, 11:11 AM #21
You are mixing 2 different bodies of gaming into one. Console and mobile are completely different entities. The decline of consoles has NOTHING to do with iPhone sales. Just because it can play games doesn't mean it can compete with a full pledge console such as the 360, PS3, or Wii. Next thing you're going to say is that laptop sales are declining because iPhone's have safari browsers...
- 07-03-2012, 11:14 AM #22
Not anymore. HALO. Spider Man. Madden. Final Fantasy. World of Warcraft.
- 07-03-2012, 05:44 PM #24
- 07-09-2012, 10:10 AM #25
There is no legitimate rivalry between these companies yet...the ONLY arena in which iOS is beginning to rival anything is handheld, which includes the Vita, PSP and DS. Is it starting to show it's face in those areas? Sure! But it has a LOONNNNNG way to go before it takes the throne from Nintendo in the hand held gaming world.
There is no relevance between iOS gaming and the Xbox 360 or PS3 as far as competition goes...none.