- 07-09-2012, 09:51 AM #26
- 07-09-2012, 11:20 AM #27
Games on iOS devices have replaced gaming consoles for me. I was never a "big" gamer, but I did have an XBOX 360. I sold it because I didn't really want to play it anymore. The games were too expensive for me. I didn't like renting games because I never remembered to bring them back. Most of the time when I can play video games, I'm not at home. It is cheaper, less time consuming, and more convenient. I know that the quality of the games don't match that of consoles, but I will gladly pay $5 for a game of good quality that I can play on both my iPad and iPhone than to pay $60 for a game that I only can play at home and need a subscription to play online.
Sent from my iPad using Tapatalk HD
- 07-09-2012, 12:00 PM #28
- 07-09-2012, 12:29 PM #29
- 07-09-2012, 12:41 PM #30
- 07-09-2012, 10:59 PM #31
- 07-10-2012, 08:22 AM #32
- 07-10-2012, 08:23 AM #33iPhone Nanite
- 2 Posts
I personally can't ever see myself playing a massive game like crysis 3 on a small screen. An iPad would be marginal for me. This is where AirPlay could come into effect. Stream to a tv. But for me a controller is a must. Until then, I don't take hardcore gaming seriously on a tiny phone.
- 07-10-2012, 08:54 PM #34
Putting the best iOS games vs. the best handheld console games (DS, PSP, etc) show there is still a major league difference in quality, and the price reflects this. The day you see a game on the level of Little Big Planet on an iOS device will be the same time you see much higher game prices in the app store.
- 07-10-2012, 09:31 PM #35
Look, trying to debate this with a non-gamer is a waste of time. There's people who have sunk hours into Farmville, but wouldn't touch Call of Duty or Civilization with a 10 foot pole. That doesn't mean that the former is "better" than the latter.
I think some people are confusing "quality" with "value". I've been an extensive console game player (PS2, 360, etc.) for at least 10 years (though my gaming is way down recently). I only just started using iOS devices last year. You're absolutely kidding yourself if you think that the level of game being put out on iOS are anywhere near the level of complexity and immersion that you get from a good console release. Even the small handful of games (like Infinity Blade) that could almost pass for a console title visually are one-trick ponies usually with one or two repeated game mechanics.
The two main problems are the controller and the size of the screen. On a 3.5" iPhone screen, I'm sorry, but very few genres are going to work well there. First person shooters are almost impossible, and there isn't enough real estate for real-time strategy and most sports titles. Touch control are far inferior to analog sticks for any game where you need to move a character around (or aim a gun). Even if they weren't, you need to dedicate a good portion of the screen to be blocked by your fingers for those controls.
However, if you're talking about "value" (instead of a direct comparison), then iOS can be superior in many cases. FIFA 12 is a prime example of this. Yes, it's a simplified (and easier) control scheme than the 360/PS3 version. But it's also extremely fun and visually appealing, not to mention that it has almost the full feature set of a console game (manager mode, team management, etc.). And it's frequently offered for 99 cents, as opposed to 60 dollars (or 40 dollars for a Vita game). More often than not, a portable gaming experience just needs to hold your attention for less than 15 minutes. The iOS version is a much better value in that sense.
Finally, we need to be honest about the storage limitations on iOS devices and what that means for gaming. If you have a 16 or even 32 GB device, as many of us do, good luck having any volume of movies, music and apps on your device and still have room for more than one or two large-file games. In order for an iOS game to be mistaken for console graphics, it's going to be a gigabyte or more in size, which causes big problems for the overall use and enjoyment of the device.
- 07-10-2012, 09:59 PM #36
Anyone who claims that the touchscreen controls are just as good as a controller has either never played a FPS or is just plain dishonest. Fling-like joystick pads make touchscreen controls a bit better, but the level of control is nowhere near the same. The Amazing Spiderman game for iPad was well done, but you have no where near the experience that you have on the XBox 360, or even a PC. Bottom line - touchscreen controls are getting better, but don't go overboard with the console replacement talk.
- 07-14-2012, 08:23 AM #37
It's even better when games are ported over like Street Fighter 4 and soon Street Fighter X Tekken but the game will sell for about a 1/4 of the price or cheaper. Consoles can't compete with $.99 games that take hours to complete and soon more console games will be on iOS devices as well.
- 07-14-2012, 10:28 AM #38
I have no problem with millions enjoying the games on iOS. It's great that more people are playing games. But they will never compare to the product on Windows/Mac, Xbox, PS3, Wii (U). They just won't. Just because you can AirPlay it to your TV also doesn't mean it's in the same league.
Infinity Blade is great fun on my iPhone. But it's not Diablo 3 and never will be.
Last edited by sting7k; 07-14-2012 at 10:33 AM.
- 07-14-2012, 05:22 PM #39
Well, actually if they go ahead and put tactile feedback on these iPhone touch screens, then you might just actually have another breakout device that will actually out-do the conventional controller.
Bet you never thought of that.
Last edited by motoleo; 07-14-2012 at 08:44 PM.
- 07-15-2012, 07:28 PM #41
It kills me what graphic junkies "gamers" have become.. At 35 years old I have been playing games along long time. I used to LOVE the Atari 2600 it had one stick and one button and the charecters were nothing more then about 100-150 pixels. We're those not games? Was I not a gamer? Was a game like fire world not a game because it relied on you having imagination? What about when the N.E.S. and Master system came along? One control pad and two buttons. Some of the greatest games ever came from that generation. They were fun, they were simple, they were 2d.
The IPhone is far superior to any of those machines. We would have looked at you like you had two heads if you had said those weren't real games.. It's a shame that pixels have replaced imagination..
My son uses an iPod for gaming he also has every Gameboy and D.S. ever made he loves them all but when he's board and wants a new game I drop $1 on an iPod game no problem. I just got the impossible game because of the front page review.. "it's awesome". If you think Nintendo isn't worried about that scenario I hope your not a buisiness major.
- 07-16-2012, 06:14 AM #42
Sent from my iPhone 4S using Tapatalk
- 07-17-2012, 03:41 AM #43
- 07-17-2012, 04:18 AM #44
I have played 1000's of games on all platforms. I have over 50 iOS games some good some bad. How is it that you can think if two companies are selling the same products that they are not rivals?? Do you think that Mercedes Benz doesn't see Ford as competition?
The graphics on the Playstation are better. Your immersion into the game is up to you.
- 08-03-2012, 05:57 AM #45iPhone Nanite
- 1 Posts
after playing GTA III on my iPad, i think in the next couple of years most gaming will be done on an iPad. I would like if Apple made a bluetooth game controller. if they did this Apple will dominate in the gaming market cause not only can you play games on the iPad, but you can AirPlay your game to your TV and still use the controller to control the game.