SceneKit and CloudKit to offer casual game developers enhanced toolsets

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Another tidbit out of WWDC is SceneKit, an extension of the SpriteKit developer framework introduced for casual game developers last year. SceneKit promises to offer similar automated physics to casual games, only for 3D settings. It has its own physics engine, particle system, and supports scripted actions. As before, there are per-pixel physics employed, inverse kinematics, and a new framework called CloudKit to help developers work with server data in an easier way.

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