- 02-10-2011, 10:36 AM #2
- 02-14-2011, 02:11 PM #3
- 03-06-2011, 02:59 AM #4
- 03-10-2011, 09:30 PM #5
Here is some:
It is difficult though - big sites are very busy. Most of smaller ones want money (around $100) and it quickly adds up if you start paying for reviews.
I find reviews to be quite useless - very few people are actually reading them which result in paid review ROI being really low.
- 03-13-2011, 08:43 AM #6
- 03-13-2011, 09:47 AM #7
- 03-17-2011, 05:40 AM #8
- 03-21-2011, 05:24 AM #9
i think better idea is to promote your app on twitter/facebook/message boards, as people above said its almost not posibble to be review by one of top sites... but sometimes you can find someones youtube channel where people for a promocode are makeing video reviews...
- 03-25-2011, 08:56 AM #10iPhone Newbie
- 22 Posts
TouchArcade and SlideToPlay both belong on the shortlist if it's a game.
Getting any of these (or other) sites to review your app might not be the easiest task in the world. (Making the app might have been a walk-in-the-park comparatively). The world is flooded with apps every day and it's not easy to stand out in this crowd.
I actually signed up with this forum just because I wanted to post some info about my upcoming game SquidDrop.
To have any chance, make a stellar app, with stellar presentation. Then blog, tweet, post in fourms, make several YouTube videos, ask your friends to spread the word, send out press releases, and (if you can afford it) try to find some good channels for advertising. Then perhaps you get the attention you deserve/want.
Don't ask me for details though, so far I'm a poster-boy failure in this respect.
- 03-27-2011, 09:40 AM #11iPhone Newbie
- 20 Posts
The trick is just to contact as many sites as possible, both the bigger and smaller ones and just hope that some of them will notice what you're doing and give you some coverage. It's really hard though, with the amount of apps being released nowadays it seems almost impossible to get coverage without a big marketing budget .
- 04-17-2011, 02:58 PM #12
- 04-23-2011, 05:14 AM #13
- 04-25-2011, 02:21 AM #14
- 04-29-2011, 08:43 AM #15
- 04-29-2011, 09:12 AM #16
- 05-02-2011, 02:00 AM #17iPhone Nanite
- 4 Posts
We run EcoAppsFree.com
Basically it is a marketing launchpad for green/eco iPhone and iPad apps, The idea is that a paid app is given away for free with us, for a limited period (usually 24hs).
We run the platform that push the eco app of the day into the direction at least of the AppStore top 50.*
(We are aiming for apps going into the top10, with downloads over 20 000 daily units as the platform expands).
Then, when it goes back to paid-for, an app always:
- Gets a better position in the paid-for rankings than it had before,
- Sells more than it previously did
- Benefits from great word of mouth thanks to the thousands of users now using it
- Enter new markets (specially in Asia and Europe)
Plus, there are other benefits depending on the app features:
- Increase of in-app purchase if there is
- Increase of sign-ups/account creation if there is
So if you have an app and you are thinking to promote it targeting eco-health-kids-outdoor-lovers conscious individuals think about placing your smart apps with us.
Below are some developers testimony about our services for your reference.
We are starting to program the May/Jun slots and we think you could benefit from our platform.
To decide which promotion level is right for your goals, follow the URL below:
EcoAppsFree.com*- Where greening the world goes mobile
- 05-03-2011, 07:53 PM #18
- 05-06-2011, 08:07 AM #19
- 05-11-2011, 02:27 PM #20iMore Nanite
- 5 Posts
we have made an innovative game (Fotomemory search on itunes, i can't post links sorry), that is the first game of its kind... but until now (from a week ago) we have sold only 40 units!
- 05-11-2011, 02:34 PM #21
- 05-13-2011, 07:43 AM #22
- 05-14-2011, 03:56 PM #23
We got a really positive review from appadvice.com. As an independent developer, it's tough to get noticed/reviewed, but if you've done your prep work and you're confident that you've got something unique and valuable to offer, then the best thing you can do for yourself is to be tenacious in your marketing. I'll second what others have said about using every channel available to you (sending requests/releases to all the review sites, tweeting, etc.), but I'll also add that you can't do it just once. Send additional review requests to the top sites when you've put out an update or if you've got a big update coming, and eventually your request will land on the right "desk" and someone will get back to you. Even if you don't get a review right away, you'll have a personal contact that you can develop a relationship with and eventually the work will pay off.
- 05-23-2011, 02:05 PM #24iMore Newbie
- 30 Posts
I'm hitting that same barrier right now. I've kind of exhausted my social net and they are not doing a good job of re-tweeting. I need to get more reviews in iTunes, that seems to be the key.
I've got a website, a YouTube game trailer, and the game has it's own FaceBook page. I've got to get a few more posts under by belt before I can post links.
If your like me as an Inde developer and you've already sprung money to Apple and in my case, I'm using Corona SDK to make my games, their license, the idea of paying for a review is an insult to me. I appreciate their desire to make money, but I have none to give yet.
I've contacted several of the sites above, but I think that's a good list to start with... Time to generate a few promo codes.
- 05-25-2011, 11:49 AM #25