Motostorm RC (for PS VITA)
First off, I must say that Evolution Studios did a truly commendable choice of going with a niche idea for a racing game rather than go down the realism or over-the-top-SciFi route. If you have ever seen any gathering of enthusiasts maneuvering these minute remote control cars around in a track before and competing with vigor, you would immediately recognize the appeal as soon as you start to negotiate the turns in this game. There is no mistake in assuming you would get into that remote controlled racing mentality fairly quickly.
The two control schemes you can choose to play with ensures that you will set off on a racing tear in no time. One allows you to control relative to the track orientation, and the other option, relative to which direction your car is pointing towards, but the idea is that with such a good game engine in place you would never lose a beat with these smooth running controls. Evolution clearly knew the priorities of a racing game, and it shows on every vehicle and on every single turn.
With a RC theme going, the surprising realism that every track practically demands from the player is ever more amazing. Get a nudge from an opponent’s car, feel the physics work against you on the following turn. Using a muscle car on an Ice surface? Prepare for a slicker turning challenge. It even brings up tutorials on drifting later on, just because you will very likely need to employ the same in a later challenge on festival mode, Motostorm’s version of the career mode. Every single effort to make the controls as intuitive as possible goes towards the goal of isolating the difficulty to just you, the gamer, and what an addictive series of races ensue.
There is no sense to when the dynamic decisions put into this labor of love ends and where it starts. There is, however, an elaborate sandbox to relive your most obscure RC fantasies. Opting to use drifting strategies and so, different driving lines in the earlier races to gain the top reward of three medals are often on-the-fly and unconscious decisions that pay dividends in the fun department. There are DLC cars to suit your every lust, drag cars and huge smorgasbord of types. Furthermore, you can even choose to complete the game with all of the medals attained with the stock cars provided on there, and it is indeed a possible achievement in the game, although it will tax your driving prowess just enough to think about flinging your Vita across the room.
Different racing and driving challenges are here, ala Wipeout, but you want the driving to never end, and you never want to stand down from that impossible track lap time. And even if you have completed every single track and challenge, a free for all mode prolongs the frenzy even longer. If you have never had any liking for RC cars, however, at least give it a few races on the basis that the driving mechanics along with some impressive visuals are up there with the best on a portable system. Motostorm RC is a game the Vita desperately needs more of to fill its struggling library.
8/10
First off, I must say that Evolution Studios did a truly commendable choice of going with a niche idea for a racing game rather than go down the realism or over-the-top-SciFi route. If you have ever seen any gathering of enthusiasts maneuvering these minute remote control cars around in a track before and competing with vigor, you would immediately recognize the appeal as soon as you start to negotiate the turns in this game. There is no mistake in assuming you would get into that remote controlled racing mentality fairly quickly.
The two control schemes you can choose to play with ensures that you will set off on a racing tear in no time. One allows you to control relative to the track orientation, and the other option, relative to which direction your car is pointing towards, but the idea is that with such a good game engine in place you would never lose a beat with these smooth running controls. Evolution clearly knew the priorities of a racing game, and it shows on every vehicle and on every single turn.
With a RC theme going, the surprising realism that every track practically demands from the player is ever more amazing. Get a nudge from an opponent’s car, feel the physics work against you on the following turn. Using a muscle car on an Ice surface? Prepare for a slicker turning challenge. It even brings up tutorials on drifting later on, just because you will very likely need to employ the same in a later challenge on festival mode, Motostorm’s version of the career mode. Every single effort to make the controls as intuitive as possible goes towards the goal of isolating the difficulty to just you, the gamer, and what an addictive series of races ensue.
There is no sense to when the dynamic decisions put into this labor of love ends and where it starts. There is, however, an elaborate sandbox to relive your most obscure RC fantasies. Opting to use drifting strategies and so, different driving lines in the earlier races to gain the top reward of three medals are often on-the-fly and unconscious decisions that pay dividends in the fun department. There are DLC cars to suit your every lust, drag cars and huge smorgasbord of types. Furthermore, you can even choose to complete the game with all of the medals attained with the stock cars provided on there, and it is indeed a possible achievement in the game, although it will tax your driving prowess just enough to think about flinging your Vita across the room.
Different racing and driving challenges are here, ala Wipeout, but you want the driving to never end, and you never want to stand down from that impossible track lap time. And even if you have completed every single track and challenge, a free for all mode prolongs the frenzy even longer. If you have never had any liking for RC cars, however, at least give it a few races on the basis that the driving mechanics along with some impressive visuals are up there with the best on a portable system. Motostorm RC is a game the Vita desperately needs more of to fill its struggling library.
8/10