Hi there,
I'm just wondering for you iOS developers here, when you build an app, do you still support iPhone 3GS and create the relevant graphic assets for it (in the appropriate size)? Or do you consider iPhone 4 to be the minimum device to support now?
For the record, i tend to build universal apps and still support the 3GS but I am now thinking of dropping this.
Of course, creating retina graphics assets for the iPad Retina take up most space!.. But if i do drop the iPhone 3GS, then it'll at least lessen the total file size a tiny bit...
Interested in hearing your thoughts!
Thanks,
I'm just wondering for you iOS developers here, when you build an app, do you still support iPhone 3GS and create the relevant graphic assets for it (in the appropriate size)? Or do you consider iPhone 4 to be the minimum device to support now?
For the record, i tend to build universal apps and still support the 3GS but I am now thinking of dropping this.
Of course, creating retina graphics assets for the iPad Retina take up most space!.. But if i do drop the iPhone 3GS, then it'll at least lessen the total file size a tiny bit...
Interested in hearing your thoughts!
Thanks,