Hi all,
I am planning to write a game based on Quartz 2D..
And following is the code for managing sprites,Of course constructor I will change accordingly for dynamic behavior by passing animation ID and manipulating the data:
And in the main view controller class i am doing this:
And I will
1)Create all Spites in the beginning of the game and I will add them to my View.
2)And each sprite is a UIImageViews etc.,.
Is this an efficient way??Or is there another nice way for managing sprites??
If I am not clear please tell me...
Thanks in advance....
Madhu.
I am planning to write a game based on Quartz 2D..
And following is the code for managing sprites,Of course constructor I will change accordingly for dynamic behavior by passing animation ID and manipulating the data:
Code:
#import <UIKit/UIKit.h>
class SpriteObject
{
public:
SpriteObject(UIView* parentView);
private:
UIImageView* spriteView;
};
#import "SpriteObject.h"
SpriteObject::SpriteObject(UIView* parentView)
{
spriteView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0,100,100)];
NSArray* myImageArray = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:@"1.png"],
[UIImage imageNamed:@"2.png"],
[UIImage imageNamed:@"3.png"],
[UIImage imageNamed:@"4.png"],
nil];
spriteView.animationImages = myImageArray;
spriteView.animationDuration = 2.0;
spriteView.contentMode = UIViewContentModeCenter;
[parentView addSubview:spriteView];
[spriteView startAnimating];
}
Code:
- (void)viewDidLoad {
[super viewDidLoad];
//Creating animation
new SpriteObject(self.view);
[NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES];
}
-(void) onTimer
{
if(/*Some condition*/)
{
[spriteView stopAnimating];
}
mySprite.center = CGPointMake(mySprite.center.x+pos.x,mySprite.center.y+pos.y);
if(mySprite.center.x > 320 || mySprite.center.x < 0)
pos.x = -pos.x;
if(mySprite.center.y > 460 || mySprite.center.y < 0)
pos.y = -pos.y;
}
And I will
1)Create all Spites in the beginning of the game and I will add them to my View.
2)And each sprite is a UIImageViews etc.,.
Is this an efficient way??Or is there another nice way for managing sprites??
If I am not clear please tell me...
Thanks in advance....
Madhu.